Design Approach for Desktop and iPhone Applications
March 17th, 2008 // Posted in Apple, Design //
It takes several months of actual iPhone development before you eventually realize that the iPhone requires a completely different mindset. Until that happens, you’ll make assumptions based on desktop experience, and that in turn will lead to a lot of bad designs.
This sounds a lot like what I just wrote about the move from print to web design. People know what they know and until they experience something different, they’ll try to shoe-horn what they know into something else, even though it doesn’t work. I think a few developers will nail their applications for the iPhone. But I also think there will be more useless applications for the iPhone when the App Store launches. It’ll probably be a while before it’s full of really useful, iPhone-only applications. Anyone that trys to simply “port” their application to the iPhone will probably fail.